Blizzard recently released the new PTR for all PC players to get their hands on. For those of you who don’t have the time, or a PC to fiddle with the PTR, here’s what they’ve released!
The number one thing everyone has everyone excited is the release of Sombra, a new offensive hero that offers stealth, teleportation, and some crowd control. You can read more about her in Sara’s article, Sombra Makes Her Way Onto the PTR. I am personally very excited for Sombra, regardless of what people think of her right now. It’s my belief that she will find her uses in the realm of competitive play.
The next big release is the re-vamped Arcade mode! Or rather, Modes. Some new modes that are offered are 1v1, where your champion is randomly selected for you, and then both you and your rival face off as the same hero. There’s also the 3v3 mode, where you can select your own hero, and face off as a team of three. Pssst, they even offer loot box rewards for winning a set amount of certain arcade games 😉 If you want to find out more about other modes in the re-vamped Arcade mode, check out Anzu’s article, A Look at Arcade Mode.
Speaking of Arcade mode, they released a special map just for the 1v1 and 3v3 modes. It’s connected to our most beloved, and hated hero – Mei!
What’s a PTR without a little sneak peak at Competitive Season 3, right? They briefly mentioned that they’ve made some tweaks, and are still tweaking the overall skill ranking and tier system, in terms of points and placements.
They added onto that by stating,
In case you didn’t know, Season 2 ends November 23rd @ 4PM PDT, that’s November 24th @ 0:00 UTC. The third Season will begin on November 30th @ 4PM PDT ( December 1st @ 0:00 UTC)
Let’s move onto the updates and changes they’ve made to the game.
Leveling – The developers did some tweaking here, specifically changing the amount required to level from 14 to 100, lessening it slightly. Though they threw us a surprise by implementing, “The amount of experience needed to reach levels after 100 is now constant (20,000 XP) and will no longer reset after each promotion”.
Quick Play – Say goodbye to your all D. VA stacks, double hero cheesing, or even just plain ol’ silliness like an all Mercy team because the developers implemented a single hero limit in Quick Play matches, similar to Competitive. This means there can only be one of each hero on a team. I have mixed feelings about this, because I’ve had some fun times doing stupid all-hero comps to have a good laugh. That being said, they have added the new No Limits brawl in the Arcade mode where players can hero stack to their hearts’ content.
They fixed a lot of issues with maps, and reaching spots you shouldn’t be able to reach. They also managed to fix Reaper’s weird shadow step issues on Nepal. Other than map bugs, they fixed a hefty amount of hero bugs that mostly had to do with highlight intros. They also manage to fix some in-game issues with Tracer and Ana.
The developers also managed to fix things in competitive mode: the bug that caused indefinite overtime on assault maps, and the bug where it allowed games to begin with only 11 players have both been fixed.
They fixed some things in A.I. as well, but the most concerning thing I think we’re all wondering if they fixed or not was the crashing.
And yes, they did fix it, “Fixed an issue that sometimes prevented the PC client from closing properly, making the Battle.net application think the game was still running”
You can read more on these sections I have covered here.
As for Hero Balance Changes, they have already implemented a few changes to characters, and continue to add changes. Some heroes they’ve already made changes to include: D.Va, Soldier: 76, Ana, Mei, Lúcio, Zarya, Torbjörn, Widowmaker, Pharah and Mercy!
You can read the details, as well as see any new updates they have released here.
Hopefully some of the things you wanted to see change have been changed, & for the better!