Orisa release and balance changes – Patch 1.9.0!

Orisa release and balance changes – Patch 1.9.0!

CosplayWatch: An Interview With Pomdust

CosplayWatch: An Interview With Pomdust

Artist Spotlight – Faebelina

Artist Spotlight – Faebelina


Reaper Lore, Skin Teasers, Widowmaker Statue

Posted by: , March 28, 2017

The Blizzard Gear store is now taking pre-orders for the Widowmaker statue. This statue is hand sculpted and hand painted, featuring the deadly Talon assassin.


Reaper Identity

Originally Posted by Michael Chu (Blue Tracker / Official Post)
Who knows Reaper is Gabriel?

So far: Ana and Jack (when they encountered him in Old Soldiers) and Sombra (because she Knows Things).

Even with everything that’s happened to Reyes, Ana and Jack would be able to recognize him immediately, given all their close experience serving together over the years.

(To make it extra confusing: it gets a little more complicated in-game because we chose to have some non-canon interactions because I think it’s more interesting to have Reinhardt take out Reaper and say, “Traitor!” than to accurately reflect that he doesn’t know Reaper’s true identity. But as I’ve said before, events in game shouldn’t be considered strictly canon.)


Upcoming Skins

When a user asked the community who they want to see receive skins next, Jeff Kaplan jumped in with this tease.

Originally Posted by Jeff Kaplan (Blue Tracker / Official Post)
It’s going to be a good year for skins…

Freedom fighters, attend! – PTR Patch 1.10

Posted by: , March 17, 2017

Welcome back, agents of Overwatch. Patch 1.10 went up on the PTR this evening and I have the news for you!

This patch includes changes to Competitive PlayEichenwalde and a Lúcio buff, alongside other minor changes.



Hero Gallery

  • The Hero Gallery now contains details about every hero’s backstory, together with gathered info on their lore-inspired skins


Competitive Play

  • To reduce the amount of draws on Assault and Hybrid maps a tracking system has been added based on the progress that was made when capturing the objective (One third, two thirds, etc.)
  • For testing purposes, the map rotation in Competitive Play during this PTR-Patch will be limited to Eichenwalde and Hanamura


Custom Games and Server Browser

  • Custom Game settings can be saved as presets from the game’s details page



  • On Eichenwalde, a new path has been added to lead the attackers from their spawn area onto the capture point


Hero Updates



Sonic Amplifier

  • The projectile speed got increased from 40 to 50
  • Alternative fire now also considers the vertical orientation when knocking back targets



  • Crossfade‘s AOE (Area-of-effect) radius has been decreased from 30 to 10 meters (A temporary in-game visual has been added)
  • Heal Song‘s healing per second has been increased by 50% (this also applies to Amp It Up)


Sound Barrier

  • The radius got decreased from 30 to 20 meters


Wall Ride

  • Lúcio gains 30% increased movement speed while Wall riding
  • Lúcio recieve a burst of speed when jumping off a wall


Editor’s Note: We’ve included this blue post from Scott Mercer explaining the competitive changes a little more clearly.

Originally Posted by Scott Mercer (Blue Tracker / Official Post)
On PTR we’re testing a change to victory conditions for maps that have capture objectives. This includes Assault maps such as Hanamura or Volskaya, and the first objective of Assault/Escort (aka Hybrid) maps such as Eichenwalde and King’s Row. Currently on live, these maps result in a tie score more often then we would like. This is especially true for more defensible Assault maps such as Hanamura, which saw the most ties of any of our maps. We decided on trying a very aggressive method of tiebreaking on the PTR to create as few ties as possible.

A team no longer has to completely capture one more objective than their opponent to gain a win. If both teams have the same score and run out of time, we now compare the maximum capture% of each team on the last objective they were both trying to complete. The team with the highest capture% on that objective wins. This is not based on the progression points at every 33%, but is on a completely granular scale of 0-100%. The three “pie pieces” still function as before, so if attackers take 50% of a map but wipe out then the minimum capture% decays down to 33%. We show the maximum capture% with an orange triangle placed around the capture circle.

Let’s go through some examples on Assault maps.

Example 1:
Team A on offense takes the point 1 and point 2 with 3:00 left, earning 2 points.
Team B on offense takes point 1 but fails to take point 2.
Team A wins with a score of 2-1.
(This is unchanged change from live.)

Example 2:
Team A on offense takes point 1, doesn’t take point 2, but in one hard push was able to reach 73% captured before the defenders wiped the offense and the capture progress returns back to the second tick mark at 67%.
Team B is now on offense, and they take point 1. To win the game, team B now has to reach 74% captured on point 2 to win 2-1.

Example 3:
Team A on offense is completely shutdown on point 1, not even achieving 1% of capture progress.
Team B on offense is ALSO completely ineffective at taking point 1, not even achieving 1% of capture progress.
The score is 0-0 and this is still a tie.

We expect this to happen WAY WAY less often than live, as it requires there to be NO time that either offense had a player uncontested on the capture objective.

Example 4:
Team A on offense takes point 1 and point 2 with 3:00 left, earning 2 points.
Team B on offense takes both points with 0:00 left, earning 2 points.
Team A now has 3:00 minutes to try to earn just 1% capture progress on the first point. The instant Team A has a player on point 1 without a defender being there, they will win.

While all these examples are on Assault maps, remember that this also affects the first objectives on maps such as Numbani and King’s Row.

So what does this all mean?

Well, it means that defenders will need to make sure and contest the objective by having a player on it much more than before! Small differences in capture percentages now matter. Getting full held to 0% capture progress on a point is now a really big deal.

Competitive play is available with both Hanamura and Eichenwalde, so when you play on PTR you’ll definitely get a map where the new tiebreaker system could be the difference between winning and losing! We’re looking forward to feedback on how it all works, from the feel of the new system to how the UI can be improved.

Changes to Draw, Mystery Heroes, and Character Bios in Gallery

Posted by: , March 17, 2017

Match Draws

Originally Posted by jeff Kaplan (Blue Tracker / Official Post)
I would rather get waffle stomped than waste another 20 minutes of my life in a draw. Maybe it’s just me but they seem to happen way too often. Attacker almost always has the advantage and with the new respawn delay for defenders its even easier now to push the attack. At least once a day I get a game where both teams just roll on through and then take the first point but don’t have enough time to even attempt the second point and yawn another draw.

20 minutes of my life wasted with no gain or loss.

Ya ya I know, still got xp, I don’t care, it feels horrible to fight so hard and the game basically says it was a wash. Why is this a thing, there are no ties in mainstream sports or any other competitive video game that I can think of. Why is it so rampant here?

We have changes coming to the PTR very soon. These changes will greatly diminish the number of draws. More details inc. extremely soon.


what about capture the flag?

We’re also working on reducing Capture the Flag draws and elimination draws but those changes are further out.

Mystery Hero Feedback

Originally Posted by Jeff Kaplan (Blue Tracker / Official Post)
Thanks for the feedback on Mystery Heroes. We were talking about it today, actually. We have some clean up that we want to do to the mode eventually. Obviously, we want to remove the “assemble your heroes” moment — we were restricted by old tech on this but now have the ability to fix this. We also want to prevent self-inflicted eliminations from allowing you to change heroes. As for ultimates, we keep going back and forth on this one. Part of what feels so impactful about the mode is that an elimination is very meaningful… and an ultimate is more of a special occasion. But it definitely feels off to us when you roll the same hero twice and lose that ultimate charge.

We’ll keep discussing it and try some things out. Hopefully, the fixes are not too far off. It’s definitely not our highest priority issue, but we love the mode and know how much you guys do too. Keep the feedback coming!t

Character Bios in Gallery

Last week Overwatch Lead Writer Michael Chu mentioned that they are looking to add more information to the Hero Gallery.

Originally Posted by Michael Chu (Blue Tracker / Official Post)
We’re actively working on getting character biographies and story information displayed in-game. We have some different ideas about how to do this, and you’ll probably see the results rolling out little by little in future patches. Ideally, we’d love for you to be able to get most of this information in the game, so it’s something we’ll continue to work towards.

The Objective

Posted by: , March 17, 2017

Welcome to the Objective

We are both a new Overwatch site and not so new. Once flying under the helm of Omnic Core, the brand transferred owners so that its original founder, Fey, could pursue other opportunities. We are grateful for everything that Fey has done. Under new management, we have spent the last several weeks diligently putting together a whole new look for Omnic Core. This new look required a new name and identity and so The Objective came to be.

Our goals are the same: to provide Overwatch related news and content to visitors. We have taken it a step further though. We’ve added new features such as the Athena bot to our Discord so our community has easier access to our tweets, a database for the new version of the site featuring information on heroes, maps, and the various brawls in the Arcade. Overwatch news and eSports have both been moved to their own separate pages. Further additions include following blue posts and posting relevant ones to the front page, similar to what mmo-champions does. We currently don’t have our own Blue Tracker so we’re making use of Overstalk for the time being to gather that data. (Don’t worry; we are manually gathering this data!)

The Objective was built with usability in mind. As such it is fully responsive and built on a framework to allow for easier updating to its design. This is great as there are plans to add more data to each of the hero pages and to create a podcast in the future. Don’t be surprised if see you content being added, moved around, and basically being changed in the upcoming weeks. Bugs are still abound and they’re being crushed!

We hope that you like the new look and that you’ll continue to support us on this road. The last of our giveaways start soon so get ready!

Blizzcon 2017 Announced

Posted by: , March 14, 2017

Blizzard announced this year’s Blizzcon, slated for November 3 and 4 with tickets going on sale on Wednesday, April 5 at 7PM PDT, and Saturday, April 8 at 8AM PDT.

Originally Posted by Blizzard Entertainment (Official Post)

Gather your team, plan your strategy, and get ready to rush BlizzCon® 2017!

Blizzard Entertainment’s two-day gaming convention and community celebration returns to the Anaheim Convention Center on November 3 and 4—but it’s not too early to begin preparations for a weekend full of hands-on gaming, in-depth developer panels, incredible esports competition, and more.

BlizzCon 2017 Tickets

Tickets to the 11th BlizzCon will go on sale in two batches:

  • Wednesday, April 5 at 7:00 p.m. PDT
  • Saturday, April 8 at 10:00 a.m. PDT

This year, ticket sales will be hosted by Universe, and tickets are priced at $199 each (plus applicable taxes and fees). Check out the BlizzCon Ticket webpage and Badge Information page for all the details.

BlizzCon Benefit Dinner

If you’re looking for a chance to join the celebration and help out a good cause at the same time, we’re holding a special BlizzCon Benefit Dinner the night before the show on Thursday, November 2 in support of Children’s Hospital of Orange County (CHOC). Attendees will have a chance to talk games, swap stories, and share a drink or two with Blizzard developers and community representatives, and Blizzard will donate the net proceeds to the hospital. A limited number of tickets go on sale Wednesday, April 12 at 7:00 p.m. PDT, priced at $750 each—visit the Charity Ticket page for more information.

Virtual Ticket – Coming Soon!

If you can’t make it to the show in person, you’ll still have a chance to join the celebration from home with the BlizzCon Virtual Ticket, which will provide live streaming coverage to viewers around the world. Stay tuned for more details.

Check out the BlizzCon Event Info page for lots more information on prepping for the show and the upcoming ticket sales, and visit the Universe ticket page at the dates and times above to buy tickets to the show.

Look for more information on the events and activities at BlizzCon as the show approaches. Good luck snagging tickets, and we’ll see you in November!

Along the same lines, Blizzard also announced incoming changes for the convention contests. They have not yet released details but we’re sure to hear more within the next coming weeks!

Originally Posted by BlizzCon Contest Team (Official Post)

Greetings, cosplayers, moviemakers, and artists! BlizzCon 2017 is official, and some of you are already eager to get started on your contest creations—but before you set that creativity to full blast, we just wanted to have a quick chat.

After 10 years of BlizzCon—and 10 years of contests—we’re taking a fresh look at our approach to BlizzCon contests. We’re considering some new approaches to how we handle things, and are taking another look at our contests’ structure and format at the show. Ultimately, our goal is to celebrate and showcase you guys the best way possible.

What does this mean for our contestants, you ask? Right now, nothing. Right now we can tell you the Costume Contest is still incoming, so feel free to start crafting away! In the coming weeks however, we will be announcing a few tweaks, and just wanted to give you all a heads up as soon as possible.

Thank you again for continuing to make BlizzCon so very special with all your incredible talents. It’s all of your who make BlizzCon something we look forward to year after year, and can’t wait to see what you create this year!

-The BlizzCon Contest Team

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